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Category Archives: 3D Art project: Zbrush Art

Zbrush: Call it quits for today.

Posted by 9dkid on November 1, 2010

Another successful experiment using Zbrush and Max. I will return to this project another day, there is more projects that take priority over this one.

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Zbrush 4: Topology fixes and Redesigning.

Posted by 9dkid on October 31, 2010

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What am I up too? Zbrush 4

Posted by 9dkid on October 31, 2010

Detail, modeling, and Sculpting

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What am I up too? Zbrush 4

Posted by 9dkid on October 31, 2010

 

 

Topo fixes!

Face Sculpting and Details!

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What am I up too? BIG F*CKIN GUNS!

Posted by 9dkid on August 18, 2010

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Importing into Zbrush and Conceptualizing in Photoshop.

Posted by 9dkid on July 15, 2010

Now that I got all my objects into zbrush, I get to fully do a quick concept over view of my 3d model. What I like to do, is render out an image from zbrush and bring it into photoshop and draw over it to establish further ideas for the character.

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Topology and separating the model.

Posted by 9dkid on July 15, 2010

The rough low poly will be imported into zbrush piece by piece. Each color represent each piece I will focus my detail on in Photoshop. At he same time, I will be designing armor in C4d.

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Zbrush: Character Design

Posted by 9dkid on July 14, 2010

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Sculpting and thinking in Zbrush

Posted by 9dkid on July 14, 2010

If you check out the past categories of Zbrush art, I started working on a remake of a character, I started with a body, but took a break from the face. Now that I’m in zbrush, Im starting to get some creative ideas for finishing the model and presenting something pretty visually stunning. Stay Tuned.

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What am I up too? Zbrush and Character Design

Posted by 9dkid on July 14, 2010

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