Robot Rodents and Cheese! Vray

Started populating the scene with assets, cheese wheel being the major one. Giving the complexity and thought about a, cheese material, kinda drives me a bit nuts. Makes you think a bit…a cheese shader. Anyways…using a wax material might help, to fake a SSS situation.

Giving the scale of the mouse vs the rest of the scene, supplying real world assets around them, will help support the depth thats in the scene. Working on the DOF Canera, of the scene is critical, also, for the final look. The mouse got overhauled, retopologizing the Zbrush version, to a low poly using Topogun.

More thought is currently being sought out, for drumming in more activity into the scene. That includes new assets, and interactions with objects aroudn the worker mice.



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