Developmental mechanical design, the head portion is inspired by “Angelic” properties, to conform with the “Musical” theme of the image.
Remake of a classic image. Using 3dsmax 2012 to bring an old project back to life. Taking render passes and uniquely treating them, to create a stylish aesthetic. With a combination of Photoshop, color correction, and some painting. Stay tuned as this sketch comes to life in more detail.
Texture map for the background wall. I will also post this as a wallpaper later in the game. This was used using Adobe Illustrator CS5.
Zero helmet is a secondary design for the head, simple and clean, it will appear in the final image along side other designs.
As you can see..im on twtter, that means your missing out on information deemed “orgasmic gold” so why not follow me on twitter? What your lazy? Can’t add me on your smartphone? So why have a smart phone if your not that smart to follow me? Oh I get it…its cause I’m not a girl (pornstar) or a starwars fan?
More Detail Added..defining the armor layout, I think the direction is going well. Not zbrush ready yet
More topology fixing for the armor, and more fixes to the chest armor. Looks like its not really ready for zbrush yet until the armor design is laid out. I added a light to get a feel of the character.
Working on the small details before I bring it in Zbrush.